Smaller 5.22 Marksmen Changes in PBE

Ashe

  • Change Goals
    • Allow Ashe to interact with chance-based crit events in a way that doesn't compromise her recently-new passive's steady damage output.
    • Follow up the changes made to Ranger's Focus (Q) earlier this year to make the spell a more interesting, engaging part of her pattern.
  • P - Frost Shot
    • Base slow reduced 5/11/17/23/29/35% >>> 5/9/13/17/21/25%
    • Dealing bonus damage via Frost Shot no longer counts as a Critical Strike (bonus damage unchanged)
    • Ashe’s Critical Strikes (which once again happen only by chance per all other characters) deal only 1.0 Total AD (as opposed to 2.0 standard), but they apply Frost Shot’s slow at double effectiveness (10/18/26/34/42/50%), decaying to the base amount over the duration of the slow
  • Q - Ranger's Focus
    • Slow amplification removed
    • Can no longer be cast at less than 5 stacks, and passive Focus no longer stacks while the active component is running
    • Passive no longer stacks with Volley and Enchanted Crystal Arrow
    • Cooldown removed

Draven

  • Change Goals
    • Make axe-catching gameplay flow smoother, especially later in the game.
  • Base Stats
    • Attack frame improved by 30%
    • Attack Speed per level reduced to 1.5 from 2.7
    • Basic attack missile speed reduced to 1600 from 1700

Ezreal

  • Change Goals
    • Build upon Ezreal's affinity for CDR-centric spellcasting item builds.
  • Q - Mystic Shot
    • Cooldown reducing effect increased 1.0 >>> 1.5 seconds
    • Cooldown increased 6.0/5.5/5.0/4.5/4.0 >>> 6.5/6.0/5.5/5.0/4.5
  • E - Arcane Shift
    • Cooldown increased at later ranks 19/17/15/13/11 >>> 19.0/17.5/16.0/14.5/13.0

Jinx

  • Change Goals
    • Playing up what it means to Get Excited! as a path to success through a teamfight.
    • Slowing down Rockets' Attack Speed so there's some tradeoff she incurs more of a tradeoff with that weapon.
  • P - Get Excited!
    • Can now chain together and stack, increasing Total Attack Speed by 15% per stack (Movement Speed portion does not stack)
    • Duration increased 4 >>> 6
  • Q - Switcheroo!
    • Jinx now has -15% Total Attack Speed while using Fishbones, the Rocket Launcher

Kalista

  • Change Goals
    • Increasing Kalista's affinity for Attack Speed.
    • Experimental dash scaling changes that help attack flow and reduce overall power from jumping.
  • Base Stats
    • Base AS increased 0.658 -> 0.694
    • AS per level reduced 3.3% -> 2.8%
  • P - Martial Poise
    • Jump distance scales with boot tier (as live), jump speed now only scales with AS/Slows (is slower early game but scales up).

Lucian

  • Change Goals
    • Open up non Attack Speed based item builds, and make The Culling's damage output feel more consistently meaningful throughout the game.
  • R - The Culling
    • No longer scales with Attack Speed
    • Now fires 20/25/30 bullets based on rank

Sivir

  • Change Goals
    • Increasing Sivir’s affinity for CDR, bringing us back closer to the late game dream of “Ricochet all the time”.
  • Base Stats
    • Base Attack Speed reduced 0.66 >>> 0.625
  • W - Ricochet
    • Cooldown now begins on spell cast rather than when the attack buff expires
    • Cooldown increased 9/8/7/6/5 seconds >>> 12/10.5/9/7.5/6
    • Attack buff duration reduced 6 >>> 4

Tristana

  • Change Goals
    • Begin to shift Trist away from late game clean-up hyper carry to more of an all-in AD caster.
    • Empower mid game all-in strength while stripping some power from late game sustained dps.
    • Clean up of minor cooldown returning mechanics in favor of more impactful Rocket Jump resets.
  • Q - Rapid Fire
    • No longer reduces [E] CD on hit while active
    • Attacking [E] Target no longer reduces [Q] CD on hit.
    • CD 20s -> 20 / 19 / 18 / 17 / 16s
  • W - Rocket Jump
    • Dmg Rescaled 80 / 105 / 130 / 155 / 180 -> 60 / 110 / 160 / 210 / 260
    • No longer deals increased damage per [E] stack
    • Now also resets on Max stack [E] Detonation on Champions
  • E - Explosive Charge
    • Now detonates instantly on 4th stack (max stacks). Bomb Animation shifted to represent this.
    • Tristana’s abilities also add [E] stacks.
    • Missile Speed 1800 -> 2400

Twitch

  • Change Goals
    • Pushing Twitch a bit farther in the direction of the “marksman assassin” by adding an out to his assassination attempts via Ambush reset.
  • Q - Ambush
    • Added: Cooldown resets when an enemy champion affected by Deadly Venom dies
    • Quality of Life Buff: Entering stealth now cancels Twitch's current auto attack order
  • R - Rat-Ta-Tat-Tat
    • Buff Duration reduced 7 >>> 5
    • Quality of Life Buff: casting Rat-Ta-Tat-Tat during Q's stealth no longer cancels stealth
    • Cost 100/125/150 >>> 100 all ranks

Urgot

  • Change Goals
    • Restore Urgot R's defensive steroid function later in the game so that he doesn't get wrecked so hard by all the percent penetration floating around out there.
  • R - Hyper-Kinetic Position Reverser
    • No longer adds 60/90/120 Armor/MR
    • Now adds 30/40/50% Damage Reduction

Varus

  • Change Goals
    • Make R zoning more obvious and powerful.
    • Shift R damage from initial hit to Blight procs.
  • R - Chain of Corruption
    • Now displays max Spread Range to Varus and Enemies if it is spreading to at least one enemy champion.
    • Rooted targets gain 3 stacks of [W] Blight over the duration of the root.
    • Damage 150 / 250 / 350 -> 100 / 175 / 250

Vayne

  • Change Goals
    • Silver Bolts is about expected time to kill on all targets (not squishy bursting), and Vayne's path to success needs to come through Silver Bolts.
  • Base Stats
    • AD/lvl reduced 2.66 >>> 1.66
  • W - Silver Bolts
    • Flat Damage removed
    • Percent Health Damage increased 4/5/6/7/8% >>> 6/7.5/9/10.5/12%
    • Minimum damage introduced at 40/60/80/100/120 flat damage
By WomboCombo
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